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This was so cool, I absolutely adored the vibe of it! It felt very pagan-y, very much like something out of folklore, and a large contributor to that was the fantastic art style! In particular I really liked the constant mentions of the three gods, as well as the mentions of the deer not having its organs all be in the right places; they made it feel quite eldritch.

If you team continues to update this, I hope that you add more settings to the game - being able to control the speed of the text would have been nice, as would be the ability to view a log of the last few lines we've read. I also ran into an issue where the sound wasn't playing, and I only realised that it even had sound when I refreshed the page after I beat it. (Sorry, I think that I left the tab while it was still loading and that affected it somehow!)

Giving us the option to only talk to three of them each day while offering four overall helped to make the choices feel more meaningful, and I really liked getting to know each of the people that I spoke to - I can see that a lot of thought was put into them and they all felt well fleshed-out. I had a very good time with this; great job making it!

Thank you for trying the game, we've put a lot of effort into world building in order to keep things coherent with each other.

On the technical side, we have a custom solution for VN in Unity (which uses graph node) so there are still some functions that we are still missing (like going back, save, etc). This game is partially part of us trying it out as well, so we are building the solution along with the game at the same time.

The sound issue is pretty new, maybe it's a Unity thing (?), thank you for notifying us since we don't want people to miss the sounds since we did put a lot of effort into it. We'll probably put up a warning and try to investigate.