Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I love the style and there's a lot of potential for it to be fun, but its just too damn hard, the curve is too steep and most fields past first boss are just unbeatable. You can be doing super good and have 3 shields, but one 50/50 and you end up getting 8 damage and lose. Would help if there was a no instadeath  relic for easy difficulty. The glasses seem pointless since you can't change your strategy by the time you reveal the modifiers. One artifact is very limiting. Ai relic is a straight disadvantage.

One could make a relic tierlist and most of them would be useless in practice.

The only viable thing past chord is candy to ease the suffering as due to the damage scaling blue hearts are only good for cheesing the no hit bonus.


And the secret chest mechanic is left unused since the mechanic is vague.


Really hope for a strong rebalance, at least for "normal"

Of course I'll keep trying but so far it's super unforgiving...

WAAAAAIT NEVERMIND GOT COUNTING LENS FOR THE FIRST TIME, BEST GAME EVER

Still no clue how hidden chest mechanic works. Spent 6 minutes clicking. I only got it once by exploding. If thats the system, i think its very cruel. But... eh... i guess that's what i get...

Thanks for the feedback! I agree with you on everything, and changes are coming :)

Chests were one of the many additions I tried to implement during prototyping. I left them in because they worked, but their purpose remained vague. I've already reworked them for the upcoming version.

The game is still in development, so every feedback is very welcome :D