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I absolutely loved this story, the sense of irony and metaphorical representation of death is very clear from the beginning. The artwork truly dived me in the story and gave this eerie and  darkness. Im still trying to get all the endings for it!! 

The team has done a great job specially considering its done in unity, this is quite impressive. I am looking forward to further updates to this game and more to come, thanks for recommending it and keep up the amazing work!!

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OMG thank you so much!!! :0

I really really appreciate it!!! ^^

I'll tell you how to get the endings below, just 'cuz its sliiiightly unorthodox,  but anyways yeah, this is my first Vn ever, I've never even played one before this so I didn't know things like Renpy existed, I'd have been able to save SO MUCH time!!! :c

By all means, the writing on this is genuinely abysmal (no offence, self), I spent like 3 weeks on the programming that the writing only had a fraction of the depth I wanted, so I'm DEFINATELY going to be creating a full-version, this isn't even close to being finished, some of the writing is on the literal first draft. XD

Anywho though, for the endings, only 1 of the stats matter, Sadism.

For Marauder:

Getting 0 Sadism gets the good ending.  [Kill no one]

Getting at least 1 Sadism gets the neutral Ending.

Getting max Sadism AND killing the professor at least once gets the bad ending. :]

Also, for the barkeep, to get the good ending, go with the girl, bad ending, dont go with the girl.

That's it. Literally no stats matter 😭

You can even get one ending, load back into that same save, and then just choose the other one. :D

There's only a slight difference in the barkeep one however, really the Marauder has the most dynamic endings. ^^

Have an amazing day m8, you made mine! :D