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can't even run the game!

Uhm... on which browser are you playing?
This might actually be an issue with the old web build — the .zip file I uploaded (quite possibly a couple of years ago) could be slightly corrupted. It just went unnoticed until now thanks to how differently browsers handle web builds.

In which case you should probably see this:

- works fine on Chrome
- throws an "input stream error" at the loading/unpacking stages (and possibly an "infinite loop error" should it go past that) on Firefox
- behaves erratically on Edge/Safari

That said... I’m preparing a fully rebuilt web version right now — it’ll be up in about a week. Thanks for catching this btw - another thing I'll be on the lookout for!

I run on Chrome

OK, that means it’s not an issue with the zip file. My second best guess is that it’s caused by all the old, deprecated im.Crop() operations in chara.rpy.

TL;DR: there’s no actual infinite loop — just a lot of computationally expensive operations happening at once. The browser gets no response, panics, and throws a “possible infinite loop” error.

This is something I could fix relatively easily, so even though we’re just six days from the rewrite release, I decided to upload a quick fix. I only had time to do a very, very quick check (basically launched it and saw that it works). Let me know if it works — in which case, yikes! First bug report closed!

If it doesn’t… well, the good news is that the rewrite is coming out in a week (actually less than that, since the clock just ticked past midnight here). I hope you’ll be willing to bear with me and give the new version a try when it’s out!

I'll give it a chance again, web build is working but laggy. I'll download it and see if I could offer some thought after playing this

Thanks for the heads-up — previous build toyed with Ren’Py’s settings to force-cache everything while the rewrite, ehr…

Well, it doesn’t.

Didn’t feel anything too bad in my own itch tests, still I might revert to that setup in the next release, and see what happens.