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The art style is really cute (the little puffy guy's health bar facial expressions are adorable). Most games I've seen so far have great concepts but fall short at implementation, but this game is pretty thoroughly implemented. The parry system is solid (but maybe you could throw on some more special effects to make it have more of a "punch" it, like in Ultrakill) and the movement options like vines and ziplines and dashing are all fun. The levels having their own individual tile themes (grasslands, coast, etc.) is a small detail but it really means the world because it shows how well thought-out they are. The music is solid, the tutorial is very comprehensive (a lot better than our miserable tutorial that we had to remake twice) and the only major issue is that its unclear how the game relates to sacrifice, but any thematic issue pales in comparison to the quality of the rest of the game. Awesome job on one of the best submissions yet!