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I just remembered to tell you that for the ceiling and the floors to be correct, change the value of the resolution variable to 1, you will have a clear image but unfortunately the performances will drop considerably, that's why I gave you some suggestions on how to improve performance in the first place.

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That makes a lot of sense. I have tried it with the resolution set to 1, and it does eat up a lot of cycles. 

in working with multiple textures for the walls, I have tried to set the wall_type where you find the wall hit, but it gets screwed up with the hor and vert hits... I think I would need to set the texture in (if wall_hit) but I am having problems at that point identifying the x and y of what wall we are drawing... I tried using ray_x and ray_y, but that does not seem to be the correct x and y of the wall... 

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I seem to have found it

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that's nice