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(+4)

Yeah, the NPC system is by far the most complex one i've ever worked on, and it's coming together pretty well. NPCs can do some weird, unpredictable shit, and i didn't want to rely solely on randomly generated decisions. That's why I had to figure out a way for their actions to actually make sense and not just follow recognizable patterns. I still have a lot of work to do, but i'm almost there.

The 'simulate time' button is there for a reason, so right now I can't promise that i'll make it available everywhere, but i'll definitely consider it.

Regarding the face reveal issue, i'm working on a solution for that. The simulation will be much deeper with a lotta options and outcomes. The full-time job system has been completely redone, it makes a lot more sense now.

Yep, injuries will be a thing, and there will be treatment and all that cool stuff.

Thanks for your kind words and support!