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(+4)

I’ve been sitting here for about 10 minutes trying to write a comment and still can’t quite find the right words. I really like the variety of options you’ve added to the game and I’m very positively surprised by them. I especially like the Masculinity/Femininity meter – it will make it much easier to balance our appearance.

It’s great that ideas will now work automatically, as that will make the gameplay richer and more challenging. I hope the randomization elements will mean we’ll encounter people who, in some aspects, we won’t be able to influence – and of course, that it won’t be too easy to become a millionaire quickly.

It would be nice if the Simulate Time option was always visible on the main screen instead of only in the Schedule menu. Outside of the sexual aspects, I’m very interested in the simulation mechanics. For example, if I’ve revealed my face on a stream and got fired from my job, it would be great to be able to delete my account on the platform and create a new one under a different name. I could accept the loss of income but return to full-time work. Changing hair color, putting on a mask, and creating a new account with a new name would let me restart my streaming career – because currently, if you reveal your face and get fired, you end up getting kicked out of every new job after just a couple of days. Personally, I prefer this kind of solution rather than having to delete the character and start over entirely.

I hope it will take longer and be harder to achieve our desired appearance, and I’m excited about the whole simulation system you’re developing. It would be interesting if, for example, you could overtrain and injure yourself, forcing the player into a recovery period that would limit working or streaming – and therefore reduce earnings.

I’ve written quite a bit here and probably rambled a little, but really – great job. Good luck, and I’m looking forward to the next updates.

(+4)

Yeah, the NPC system is by far the most complex one i've ever worked on, and it's coming together pretty well. NPCs can do some weird, unpredictable shit, and i didn't want to rely solely on randomly generated decisions. That's why I had to figure out a way for their actions to actually make sense and not just follow recognizable patterns. I still have a lot of work to do, but i'm almost there.

The 'simulate time' button is there for a reason, so right now I can't promise that i'll make it available everywhere, but i'll definitely consider it.

Regarding the face reveal issue, i'm working on a solution for that. The simulation will be much deeper with a lotta options and outcomes. The full-time job system has been completely redone, it makes a lot more sense now.

Yep, injuries will be a thing, and there will be treatment and all that cool stuff.

Thanks for your kind words and support!