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Of Gold And Blood's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #297 | 3.375 | 3.375 |
| Overall | #346 | 3.344 | 3.344 |
| Creativity | #378 | 3.469 | 3.469 |
| Theme | #401 | 3.281 | 3.281 |
| Visuals | #421 | 3.281 | 3.281 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like how their deaths are your opportunity lol
The combat is not very interesting, after the 2nd room I would have liked a better sword so I could 1 hit the basic enemies.
Throwing while moving and pressing E was a bit fiddly as well. Would have prefered left click to throw while holding a person.
Walking was a bit slow. In general if I get what the solution is and just doing it takes time then I'm getting bored.
The best thing hollow knight 2 added was the sprint ability lol
The boss fight was pretty cool. Putting him on the hook was pretty funny lol
Hi! Thanks for the feedback!
I plan to revisit the game and finish it. I think it has a lot of potential and I haven't seen the "use dead body" mechanic in many games so that might be a novelty, but I have to polish the rest of the game.
-Add more art (the environments look plain because of course I didn't have time to make a ton of art for the jam, all programming and art was done by me so that took a lot of my time)
-Add more mobility to the knight (pogo, dashing, sprinting so people won't get bored while traversing the levels)
-Add more things to do with the bodies (use them in several ways for new traps, use them as shields against archers, feed them to lions so they let you pass, etc..)
-Add more enemies. Archers, mages, sub bossesm probably divide the castle on giant levels with bosses at the end of each level...
-Add power ups (for recovering health, stamina for longer sprinting times, maybe even to unlock special abilities like climbing, dashing)
-Maybe even a way to charge up your throw so you can throw the bodies further away.
So yes, this is helpful. I agree that using E while moving (mainly right) is a problem. I'd switch it for a mouse button, probably revisit all controls since I'll be adding more mechanics and adding support for console controllers.
In any case, thanks a lot for your feedback, I'll be sure to read through the comments when I come back to this and take everything you and others said into account so this helps a lot. Thanks for playing it!!
Cool!
If you expand on the pick stuff up mechanics take a look at Mischief Makers, one of my favourite pick up and throw games.
Enjoyable and fun, definitely hit some skill issues, but thats a me problem!
Im glad you liked it!
This was a solid, well made entry! Not gonna lie, when I first saw how springy the jump was for how heavily armored the knight was, I thought it was funny and pretty adorable, but that thought didn't linger for long. I've seen a couple different entries involving using the player's corpse as a solid object, so I thought using the guards was an interesting twist! I think it could've been fun if something happened when you threw one knight at another, like maybe using them as a ranged weapon haha, but then again maybe not. Good work!
Yeah, I thought about the jump, but the thing is that 1 block jump it would have made for even simpler puzzles. The math added up with a 2 blocks jump and bodies to stack up to 3 or4 blocks.
And yes, many suggested that damaging guards with other guard's bodies would have been nice, I'm probably going to continue the game so I'll sure add that too.
I'm glad you liked it!
A great way to use the theme, stacking corpses isn't usually something I see in game jams but this has convinced me that that should change. There is an issue with the setting though, where if you turn the sounds off it defaults to normal if you die. An overall good game though, well done.
Thanks! I'm glad you liked it. I'll probably add more stuff when the jam ends, so I'll make sure to fix that audio bug. Thanks for the feedback! I loved the grublion game too!