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(+1)

This is a really lovely game! The puzzles scale nicely in complexity over time without getting too difficult and the stories are fun, cute, and hot.

I particularly like how you reuse the same items for multiple puzzles and story bits.

(Also, I tried the “spray potion” option on a random adventurer, and I’m very glad it worked, and that the ‘solution’ on the game over screen was “Don’t spray adventurers with potion”)

Things I would love to see added to the game (but I understand if they’re too difficult/expensive/time consuming):
Background music
An image gallery for when you complete story bits (eg introduce the Kraken to his girlfriend, or ‘defeat’ the vampire)
Multiboobs
A justification for why everyone drinks their health potions before their encounters, rather than after them (or not at all) - especially since some of them explicitly say that their potions are backup.

(+1)

Thank you!

-I am STRUGGLING SO MUCH to find suitable background music. Feels like nothing fits.

-Gallery is on the todo list!

-No multi, I’m afraid

-What’s really happening is you make the potion, they leave, they fight some monsters, they drink the potion, and THEN you see the potion effects. There’s kind of a time-skip thing going on, but I haven’t had a smooth way to mention it. Probably going to just be a suspension of disbelief thing.

A way of explaining it could be health regeneration potions? Like in Kingdom Come Deliverance where when you drink a certain health potion your health recovers over time for a short period so that even if you get hit after drinking them if you're still in that active period you get health back.

(+1)

That’s a darn good idea! Straight up, that would smooth things over nicely.

Only reason I can’t use it is because there are several week 5 events where the potion needs to act instantaneously. But if it weren’t for those specific scenes, yeah, that would make a lot of sense without much exposition.