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A jam submission

Within ConstellationsView game page

Find hope in the darkness
Submitted by tkers — 1 day, 39 minutes before the deadline
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Play story

Within Constellations's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#113.2423.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

~ But what happens next?? ~

Pretty, smooth presentation helped me to immerse in the story, and I liked being "in control" - having small, flavour actions is something that enhances the experience of reading through interactive fiction in my opinion, so I was glad to interact more.

(On the replay a smooth presentation gave away the downside - I would want to click faster but couldn't but that a minor detail)

Still, though I liked the short story, I did expect having a bit more variety from endings - especially when a tension was hinted on (what did attack us? is it coming for me?). Maybe I haven't explored more, but my second attempt wasn't too different from the first one.

Thanks for the work!

Submitted

Very nice interface. I liked how the story is full of tension since the beginning. After some replay I understood that most of the choices didn't really matter, but still they felt impactful  enough to give a good level of immersiveness.

Submitted

beautiful presentation that legitimately enhanced my desire to replay. in making choices here, i really had to come to terms with how inhuman the distances and conditions in space really are. and the idea of an "accident" having an "emergency response", being somewhat taken for granted in the here and now, is completely ridiculous once you leave orbit. depressing, but awesome

Submitted (2 edits)

This felt polished and well put-together. The writing was streamlined but evocative. The interface was nicely styled and communicated tone and atmosphere, although I did miss a few quality-of-life features (timed text animations are neat, but I'd prefer to skip past them when replaying; and would have also liked to see a "restart" button, especially at the end). I replayed three times to try to reach all the endings, taking care to make different choices each time. Each ending I achieved seemed quite similar (a slightly different circumstance but with more or less with the same outlook for survival, or lack thereof?). Based on the game's description, I was hoping for more divergent outcomes for the PC. But perhaps I overlooked a key choice that would have led me down a different path. Regardless, a well-written short game.

Submitted

While I enjoyed the slick and snappy writing of “Within Constellations”, I think it’s actually too snappy in places. A good example is at the beginning, where a panel buzzes briefly and a door opens slowly in the same sentence. In particular, I think “slowly opens” is a missed opportunity to literally slow down somewhat. How does the slow opening door make our character feel? Are they frustrated? Scared? Disappointed?

Similarly, an escape pod is launched with all the fanfare of a button press. The player is told they’re running out of time, but never actually shown it. We’re searching for our crew, but they’re nameless and faceless entities. As far as I can tell, there’s only one named character in the entire story!

The writer also suffers from a widespread malady among pulp sci-fi writers, present company included: They underestimate the vastness of space. The fastest man-made object to date is NASA’s Parker Solar Probe, which has reached a maximum speed of 690,000 km/h. If you shot the probe directly at the sun from Earth, it would take nine days to get there.

On a technical level, I was blown away by the slick animations, the well-chosen fonts, and the expertly timed delays on some of the lines.