Hmm. After reading it, the quantum effects mostly rely on state superposition, and some weird time paradoxes.
If I were to use it, think that I'd try to add some other effects. Such as :
- heisenberg principle : you can't know both the speed and location of an object
- tunnel effect : (related to heisenberg p.) in some case object can randomly cross a wall (including the ship hull 😉)
- wave function collapse : once you interact with an object with which ever quantum effect, the effect suddenly dissapears
- intrication : I don't really know yet how to play that in an interresting way. That's an important effect !
- Maybe some bose-einstein condensate effect ( such as superfluidity . What if it happened to your blood ?)
- particule-wave duality. I am mainly watching at self interference. Different copies of an object (or pc / npc) could interfere and thus disappear / reappear as they move 🤔
EDIT : My thoughts here is how to give tools to the players, so they can actively play with quantum mecanics.