Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Hmm. After reading it, the quantum effects mostly rely on state superposition, and some weird time paradoxes.

If I were to use it, think that I'd try to add some other effects. Such as :

- heisenberg principle : you can't know both the speed and location of an object

- tunnel effect : (related to heisenberg p.) in some case object can randomly cross a wall (including the ship hull 😉)

- wave function collapse : once you interact with an object with which ever quantum effect, the effect suddenly dissapears 

- intrication : I don't really know yet how to play that in an interresting way. That's an important effect !

- Maybe some bose-einstein condensate effect ( such as superfluidity . What if it happened to your blood ?)

- particule-wave duality. I am mainly watching at self interference. Different copies of an object (or pc / npc) could interfere and thus disappear / reappear as they move 🤔

EDIT : My thoughts here is how to give tools to the players, so they can actively play with quantum mecanics.

I will probably run it in familly at christmas. Probably with some adaptations, in a way that quantum effects become a tool  for the players and NPC.

I'll let you know how it goes.

Excellent! I hope you guys have fun!