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Such an evocative name. I'll read it. 
(mention of the module found in this reddit post)

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Haha, we hope you like it! (psst; there are others on our itch-site with just as evocative names ;))

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Hmm. After reading it, the quantum effects mostly rely on state superposition, and some weird time paradoxes.

If I were to use it, think that I'd try to add some other effects. Such as :

- heisenberg principle : you can't know both the speed and location of an object

- tunnel effect : (related to heisenberg p.) in some case object can randomly cross a wall (including the ship hull 😉)

- wave function collapse : once you interact with an object with which ever quantum effect, the effect suddenly dissapears 

- intrication : I don't really know yet how to play that in an interresting way. That's an important effect !

- Maybe some bose-einstein condensate effect ( such as superfluidity . What if it happened to your blood ?)

- particule-wave duality. I am mainly watching at self interference. Different copies of an object (or pc / npc) could interfere and thus disappear / reappear as they move 🤔

EDIT : My thoughts here is how to give tools to the players, so they can actively play with quantum mecanics.

I will probably run it in familly at christmas. Probably with some adaptations, in a way that quantum effects become a tool  for the players and NPC.

I'll let you know how it goes.

Excellent! I hope you guys have fun!