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(1 edit) (+1)

Hey, got to this after the voting period but this is one helluva polished game, even the page style fits in!

I love the Grim Fandango vibes. I like how the boss incentivises you to make the most profit. 

If you were to expand on this game I'd love more ways to upsell your clients and a papers please style back story to tug you in the opposite direction so there's more reason to lose funds.

Also the game says the year is 1998 but it's got more of a 50's vibe.

Really good job *thumbs up*

Ahh thank you! Means the world. :)

Yeah I had originally wanted to be able to do some character interviews so you could make a better-informed decision on which travel package to sell, but considering I didn't start work until 2 days into the jam I scrapped that idea pretty quickly. I think the final result gets the core idea across pretty decently.

And I had a lot of fun building the page. I'm a huge fan of what itch has to offer in terms of design capability so I always try to add some style to whatever the project is. This one just happened to have a pretty clear route for what it should be.