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Might be wrong on this case, but multiplayer isn't always easy to add.

true

Coming from a fellow game developer, multiplayer (depending on scope) can be very, very, very hard to implement. It takes a lot of time and effort and isn’t just a simple thing that can be added with one click.

Yeah, sometimes you're lucky and you're working in a game engine that has an easy way to add it in, but even then with physics it's hard to keep things synced,