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(+2)

With a little fussing I got the game working under wine (I see you're using Unity, so a Linux native version would be appreciated although I understand that can be a pain).

As noted by others, there are a few places where I found the UI unintuitive:

  • In the crucible I expected to click an ore to select it rather than drag, and as the little ingot icon next to each mold labeled something like "valid ores" (sorry, I exited before writing this) is gray it seemed like maybe my initial molds could only do undiscovered iron and not copper. Thanks to reading a comment above I eventually tried dragging and got it to work, but there are a few places like this where it would help if the UI were smoothed out a bit.
  • After exploring the Lake I was told to hold Shift to Identify something. I have never been able to get this to work. I have tried both Left and Right shift while hovering and clicking on locations, tools, and materials and haven't seen any effect. I'm not sure if this is me misunderstanding the instructions or a consequence of how you're reading keyboard input interacting oddly with wine
  • Sometimes (I think only if I queued both mining and casting operations), when the dice were rolled for casting it would give me mining results. As in "Casting copper nails, rolled 12, Deeper in the Cave you received crushed stone"
  • When I tried to recover materials from the damaged forge to repair it, I didn't receive anything

It was fun to play around with despite the bugs and confusion; I look forward to seeing how the game develops.

Thank you so much for checking it out, and for the helpful feedback!  Hoping to put the next build out tomorrow with native Linux and WebGL options. I'm also certainly working on a new UX flow for the casting selection issue.

Also, I'm so sorry for the confusion - Identify doesn't do anything yet. So you're not crazy on that front. XD It will be a subsystem related to the tooltip. I'll fix the text to avoid confusion until it's implemented.