That's amazing to hear! Actually, I've been working on it almost sixteen hours a day for the past few weeks. I wanted to avoid posting any updates until it's actually stable this time, but it's immensely encouraging to hear that people are interested!
Cary Reese
Creator of
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Great, yup! All of that is expected.
Updates to the dice window are next on my chopping block, but it's awesome to hear you actually got your actions times quicker than the dice rolls.
The 200kg stone is supposed to be a long-term goal that you don't tackle for a while yet, hehe. The mining will get a bit of an overhaul shortly too, though, letting you purposely aim for materials that you need, among a smattering of other intended changes.
Thanks for sticking with it!
Thank you so much for checking it out, and for the helpful feedback! Hoping to put the next build out tomorrow with native Linux and WebGL options. I'm also certainly working on a new UX flow for the casting selection issue.
Also, I'm so sorry for the confusion - Identify doesn't do anything yet. So you're not crazy on that front. XD It will be a subsystem related to the tooltip. I'll fix the text to avoid confusion until it's implemented.
Thank you for this extremely sweet comment. It really gives me the hope that this project has legs, and gives me all the motivation I need to keep at it.
I actually am working on finding a voice actress for Liz, so it seems you understand me very well! That's a bit lower on my priority list than something like making the game work normally, but I hope you get a chance to see where I go with it. [:
Been working on the save system all day, and it's mostly done! I think I'll wait until I fix a few of the other game breaking bugs and mayve sneak a little more content in there, but I'd expect an update within the week!
I am really, truly happy to hear the idea touched someone else too. I look forwards to growing this idea gracefully!

