This was so fun! I initially considered using Binski, but I had never used it before and decided not to try to learn a whole new system when I had such a short amount of time to make a game lol I absolutely love the colors and the environment. Each part referenced the others perfectly, and there were so many ways to go through a lot of the rooms, and I love that you could still hang in areas that weren’t relevant to the main quest. Like being able to look out the windows! I am wondering if there’s something about the shoes you find at the beginning that I’m missing. I played through a second time and tried interacting with more things, but no luck, though I did notice in the dressing room there was a knocked over chair and no shoes in one of the sections! So maybe that’s related? Either way, it has such a lovely atmosphere I didn’t mind running around it a second time in the slightest. Love it!
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Hey ambrolen! Thank you for the thoughtful answer!
Binksi is a fairly easy tool if you stick to its main functionalities, or if you know javascript. Otherwise, it's not the easiest hill to climb, especially in the span of a jam. So I think you made a good call.
The boots are involved in one of the features that I thought ink would make pretty easy to implement. Nevertheless, I ran out of time, so they remained as you encountered them. But the game's original, Blackout, exit stage had this fully implemented! So if you're interested to see what's the deal with them, you can get to the bottom of it here.