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I really respect this game for being a good jam game idea. Like from a dev point of view it's really simple and you can make it work + polished quickly with the minimum skills. Picking an idea you can do well is the single most important skill for a game dev - especially if you're working in a jam.

I also really liked the UI and sound. The UI was just good, the sfx were good, and the music was decent - rough but charming instead of rough in an annoying way.

Still though, when thinking about the actual gameplay, my praise always comes back to the idea. Slowly increasing horde of identical enemies? Keep it interesting by having your carrots slowly whittled away? Add a leaderboard to force people to care about doing well? Chef's kiss, great jam game design.

Was very surprised to see it's your first jam game, you've honestly got a talent. 

My only real complaint / advice is to make sure your UI scales to screen size. For a second I was confused by the end-screen because it was just 3 big carrots, then when I went in fullscreen I realised it was the leaderboard.