Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Programmer, me? Nawww... FYI Ren'Py isn't actually that complicated. It's pretty easy to get a project going if you have some ideas and assets. I started learning it about three weeks before launching Pervader. If you really want to be impressed with what you can program in Ren'Py I suggest you check out something like Killigan's Treasure or Minotaur Hotel.

The fact that I managed to work it out by myself should tell you it's easier than you imagine, and should inspire you and everyone else to work on your own projects.

As far the 3 part thing, you will see that there is more to the world of Pervader than what meets the eye. There's a lot I want to do in this space, but that will become more obvious in the future. I'm not going to spoil anything, but I can't wait to see your reactions to some of the stuff I have planned!

(1 edit)

Actually, I want to become a programmer, soon in fact.

Oh? I know both of those. Although, more impressive to me would be something like Robin Morningwood Adventure. Well, I'm not sure, The Minotaur Hotel hasn't been on my radar, yet. However, RMA could've been created with another, more powerful and less known/popular engine.

I guess you are a humble person then? Because you working on that project all alone is an impressive feat no matter what.

And I'll be here waiting~

(Don't take the stuff I wrote above too seriously. But I mean the nice things I said)

The fact that it's linear is significant in it being simple to use :P But yeah, you really don't need to know how to program to use Ren'Py. You need to know some very basic Python for nonlinear VNs, but it's almost nothing as far as knowledge; the difficulty is in planning out the paths and which variables you need where and when, because you could end up needing to either completely rework older code, or repeat the same lines of code over and over again.