Really sick! We absolutely enjoyed this game! The visuals are incredible, truly some of the best in the jam, and everything runs super smooth. We loved the FPS toggle, seeing it hit a steady 60 FPS was awesome, and the art style is fantastic. The character models gave us major Mega Man Legends vibes, which was a fun touch.
The gameplay is solid too: managing your fire and reloading to survive the beasts creates a tense, engaging loop. And yes… some of us definitely got spooked when the beasts charged aha, amazing work on that end!

The theme use is clever, though we think adding more consequences for dying could make it even better. Right now, upgrades make the game too easy, and some (like rifle damage) become the obvious choice. Introducing trade-offs, like sacrificing speed or vision for more power could make decisions feel more tense and strategic, and make the beasts feel truly intimidating again.


We also loved the time-based night mechanic! A few more subtle indicators for morning would enhance the experience, like birds waking up or the light shifting toward sunrise, so players get that satisfying “we survived the night!” feeling!
For a jam game made in such a short time, this is amazing! With a bit more polish and added content, this could be an incredible horror survival game. Great work!!