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(+2)

I've gotten quite a few suggestions (and complaints...) that GameGO isn't open source. It was made using Adobe AIR and creating an open source version wouldn't really bring any good other than more complexity. So I've decided to start recreating the software in HTML5 (using NW.js for distribution). This means a few things:

  • All new features halted until the HTML5 version is up to par with the previous Adobe AIR version.
  • Thanks to common libraries support for multiple gamepads and more image/video formats can be easily added.
  • There will be no changes to the config.ini and games.xml files, so you can copy those over from your Adobe AIR version.
  • After v1.0 of the HTML5 version is released it'll be open source and everyone is welcome to add features.

Currently the HTML5 version has basic abilities (game grid, launching games, backgrounds and tabs) but still finetuning a couple of things. It should arrive within a week or two.