Play game
Colossal Payout's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #403 | 3.343 | 3.343 |
| Creativity | #546 | 3.114 | 3.114 |
| Theme | #616 | 2.829 | 2.829 |
| Overall | #703 | 2.629 | 2.629 |
| Enjoyment | #819 | 2.257 | 2.257 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.






Comments
Very fun platformer. I see the Pacific Rim influence. Felt the character was a little too floaty inside the Kaiju. Good job!
TBH, i didn't really understand the idea well but the gameplay was kinda solid,the intro is good really,the movemnt needs some measurement
I think this is a solid concept. The player controller/physics calculations definitely need some fine tuning! I would love to see a concept like this with some more polish for sure.
Loved the opening scene. The controls were something I had to get accustumed to. It felt like there wasd a disconnect between gound and air movement, where movement in the air felt extremely floaty and movement on ground responsive and quick. You could try to connect both worlds as it would make the game som much more fun to play. I enjoyed it nevertheless!
Reminds me a lot of a FP game trailer I saw. But the platforming makes it challenging and interesting.
Opening cinematic was hilarious! I also enjoyed all the noises your hazmat guy makes! Controls take some getting used to, and sometimes I’d stick to walls pretty easily which made it hard to control. I had a good time trying to collect everything though!
Fun idea. And the opening cut-scene was magnificent :D. Game was fun and it had a grappling hook, which is always a sign of a good game. Well done!
Cool game!
Thank you!!
Really unique take on the jam idea, I love the concept! I think the player character needs a bit more control whilst in the air, at the moment you can't adjust your velocity at all whilst falling, which makes it a bit hard to control. Really cool idea though!
Agreed, definitely something we would adjust with the next pass!
Thank you so much for your comment :D