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A jam submission

Colossal PayoutView game page

Submitted by SimeckEntertainment — 3 hours, 39 minutes before the deadline
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Colossal Payout's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#4033.3433.343
Creativity#5463.1143.114
Theme#6162.8292.829
Overall#7032.6292.629
Enjoyment#8192.2572.257

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

Very fun platformer. I see the Pacific Rim influence. Felt the character was a little too floaty inside the Kaiju. Good job!

TBH, i didn't really understand the idea well but the gameplay was kinda solid,the intro is good really,the movemnt needs some measurement

Submitted

I think this is a solid concept. The player controller/physics calculations definitely need some fine tuning! I would love to see a concept like this with some more polish for sure.

Submitted(+1)

Loved the opening scene. The controls were something I had to get accustumed to. It felt like there wasd a disconnect between gound and air movement, where movement in the air felt extremely floaty and movement on ground responsive and quick. You could try to connect both worlds as it would make the game som much more fun to play. I enjoyed it nevertheless!

Submitted(+1)

Reminds me a lot of a FP game trailer I saw. But the platforming makes it challenging and interesting. 

Submitted(+1)

Opening cinematic was hilarious! I also enjoyed all the noises your hazmat guy makes! Controls take some getting used to, and sometimes I’d stick to walls pretty easily which made it hard to control. I had a good time trying to collect everything though!

Submitted(+1)

Fun idea. And the opening cut-scene was magnificent :D.  Game was fun and it had a grappling hook, which is always a sign of a good game. Well done!

Submitted(+1)

Cool game!

Developer

Thank you!!

Submitted(+1)

Really unique take on the jam idea, I love the concept! I think the player character needs a bit more control whilst in the air, at the moment you can't adjust your velocity at all whilst falling, which makes it a bit hard to control. Really cool idea though!

Developer(+1)

Agreed, definitely something we would adjust with the next pass!

Thank you so much for your comment :D

Viewing comments 29 to 21 of 29 · Next page · Last page