Very cool puzzle platerformer with really unique mechanics. Very hard though! Understandable, as game jams leave very little time for playtesting, but with proper time and playtesting, this could be something great. Well done, and I'd definitely recommend keeping going with this!
MythicTy
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Thank you for taking the itme to play it! We were aware that the tutorial auto playing would be an issue, but we didn't have time to make it be clickable to progress, so we compromised by adding a rules reference in the menu. That being said, if / when we work on the game further, we'll definitely give the player control over when they progress the dialogue.
As for performance, its Unreal and the lighting isn't optimised the greatest. Its quite dark, so we needed more lights to balance it, which meant they overlap and its tough on the GPU. We thought that would be okay, but evidently not.
Either way, thanks so much for your feedback!
A very unique idea, and I love the theme of being a death row inmate being used to do a job with a high risk of death. The idea reminds me of Lethal Company and SCP Foundation stuf, very cool! Theres definitely a lot of social commentary to be made in there!
As for gameplay, the flying is great. Definitely a learning curve but not necessarily in a bad way. You could probably do with a speed gauge though, and maybe an indicator to show the direction you're moving in. I'd look to games like Space Engineers and see how they do their ship movement for inspiration. Great start though!
My last critique is that it is far too dark. It's very hard to identify asteroids to travel to, and my ship's flashlights are long enough meaning that if I go too fast I crash into it before I even had time to properly react.
Those critiques are small in the grand scheme of things, though. You have a lot of potential with this idea!
The idea of Death not winning draws floated around, but we decided to keep it so that you can never be 100% confident that your hand will win unless you manipulate his hand, to keep the gambling feeling. That being said, we recognise that it sucks to invest into a hand only to ose. Maybe the middle ground is do a dice roll or something when you do draw, or maybe base the winner off of who has the best hand value without dropping tens. Definitely something we'll look into, thanks a bunch! <3
Very very cool! I love the atmosphere, and the mechanic of only being able to see certain things in your camera is really unique! Really creative enemy designs, with both forcing you to look in different directions, making you have to balance looking in multiple directions.
If I was to have one critique, it'd be that the camera window in the bottom right makes it difficult to see things when you have to move in that direction. I think thats just a level design consideration to not put something important in that side of your levels.
Otherwise, very well done on a great demo!
A fun concept, effectively a more advanced trolley problem. It would be cool to see more of it! My one piece of feedback is that your level is far too big. It takes about a minute to walk between each trial, and the player is likely going to have to loop back on themselves. That made it drag a little, but its an easy solution to remember to keep the player busy and engaged and to not give them too much downtime! Well done!
Yeah lets not do this. This person had 4 ish days to make a game and could be from any level of experience. If you don't like a game, just move on. No need to leave an unhelpful and harsh comment. "If you value your time" as if people can't just click away if they don't enjoy it. Don't be the clown that rags on games made by hobbyists in 4 days, no one likes those sorta people.
The credits said this is your first game? That is crazy impressive if so, well done! Your art is stunning, and the gameplay loop is simple but quite fun! A really unique spin on papers please with beautiful art.
By the way, is this Unreal? The packaged folders look like Unreal but there are no tell-tale signs in game, so I'm curious.
Love the story you've got going here, and the art for the slides when you find an item are delightful! I also love the character design of the dude wandering around, and the idea of a crow collecting items to revive someone is really unique, well done!
I only have two minor critiques. One is that the camera not being able to look up is a little frustrating, especially when hiding, because it can make it hard to keep track of where you are. The other is that some of the items are little too far away, and are a little tedious to bring back. Other than that, you have the start of a really solid game!
Really polished and I love the art style! Theres a lot of potential here, I could imagine this in the style of Overcooked, possibly multiplayer, with people running around trying to run and manage an office. Could be a fun social / party game.
Like others have said, I was a little confused about the spiders, but that comes down to a lack of tutorial which is understandable. They were a little hard to jump on though.
By the way, your main itch page for the game is gorgeous! Well done!
This was a really cool concept! I love the killing cards to activate effects mechanic, very creative! Was also very nicely polished, well done!
I think theres definitely something in your mechanic that you could explore further. I think if you offered some deckbuilding choices like choosing cards, this could work really well.
I'd also recommend putting the enemy's stats above them rather than making the player hover over the enemy to see them, because I found myself forgetting what enemy was most threatening. If I could see it at a glance, that would help.
Overall great game, and I think there's a lot of potential here!
Finally got it to work! For anyone have issues with Windows quarantining and removing the file, you need to right click on the zip and go to properties > security and unblock the file, then unzip. Attempting to unzip before that will cause the file to get deleted.
As for my review: in the most positive, endeering way possible, this was awful! The constant clock ticking , the fake knocking at the door, the not quite deer. This is very well made! I have no notes. Really polished, really stylish and good looking environment! 10 / 10.
Thanks a bunch! The crosshatching was my pride and joy from a dissertation I wrote on stylized rendering inspired by a GDC talk by the Inscryption dev, and this felt like a perfect opportunity to rip it apart and put it into our project. As for the items, my favourite is the cat statue that makes a yelp as it gets pulled upwards after you use it. That was a funny one to make.