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SimeckEntertainment

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A member registered Sep 23, 2025 · View creator page →

Creator of

Recent community posts

Thank you!!

Thank you for your review!
I believe we've fixed that still-jump movement issue since you've played. You should give it another shot :)

Thank you for your review. There was a more complex map planned but we were unfortunately unable to implement it :(

As far as the controls, we've made some bugfixes since you've played. You should check it out again :)

RIGHT??

We'll give it a look! Here is ours, Colossal Payout! :)

https://itch.io/jam/jamsepticeye/rate/3936725

Here you go! Colossal Payout is available for WebGL.

https://itch.io/jam/jamsepticeye/rate/3936725

Feel free to check out Colossal Payout!

https://itch.io/jam/jamsepticeye/rate/3936725

Thank you 😊😊

It's gross?

The truth is that the game does the escaping for you. The good ending is triggered by collecting all of the treasures. If you're still moving around looking, then there's more treasure to find 😊

Thank you for the feedback!  

A control overhaul would definitely be coming in the next pass of the game :)

Agreed, definitely something we would adjust with the next pass!

Thank you so much for your comment :D

Thanks for playing! That back-climbing bug is real stubborn. I thought I fixed it but it looks like I missed some edge cases.

~Randy

Aww, I'm sorry to hear you've been goo'd.

Thanks for playing! We were going for more of a Super Meat Boy vibe with the control style. The win condition is just to collect all the treasures.

Thanks for playing! We did use rigid body for the movement and physics, controlled by a FSM.


The game is open source and on GitHub if you want to check it out.

I looked and looked and looked but Randy was nowhere to be found. But then I realized... I'M RANDY!

Interesting concept.  The jump-walking thing was weird. Not sure what I was supposed to be doing aside from walking right.