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(13 edits) (+1)

This is gonna sound like a bug report / stream of concessions while I play through the game (really cool game btw):


Is the tutorial just "wow this is very nice"?

Maybe a stronger hint is necessary in a tutorial


Is the 2nd door meant to be just  the credits page 3 times? There are stars when you go near the door so it seems like a set of levels


The instructions say the skeleton and ghost become enemies but you can walk on them? Maybe enemy is the wrong term here, maybe moving platform would be better.


Options appear to be in spanish in one screen and then english in another (kudos for supporting multiple languages though)


My mouse cursor disappeared after the 3rd level (maybe cos I'm switching tabs to write this)


I fell through the floor while pushing a crate, don't think this was intentional 


The hold R to restart is excessively long. 1/2 second is probably long enough in case of accidental clicks and then it also require lifting off the key so it adds some additional time when you want to quickly restart. Just make restarts instant.


After completing all the levels it says "Defeated" probably a mistake


The tutorial door has 3 stars above it but you only get 1 star after completing it (my OCD dislikes the missing stars) 


Definitely the bones of a great puzzle platformer here. The scan lines I can take it or leave it. The pixel art and lighting and presentation are top notch.

Thank you so much for the detailed feedback! 😄
The big second door was actually supposed to stay locked until you collect 25 stars, but we accidentally uploaded a version where it’s already open — whoops! 
The mouse is meant to stay hidden outside of menus, so something must’ve bugged out and made it appear and disappear incorrectly.
A few things don’t work quite right on WebGL (like localization), but we decided to keep this version exactly as it was when the jam ended, just to stay true to the original submission.
And yes, the “enemy” wording was a leftover — we had early plans for them to actually harm you, but that idea was dropped midway haha!