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(+1)

Unique entry. But feels like some pieces are missing to make it truly fun.

I have played quite a lot of these text adventure/menu interaction games in the past, so I do enjoy the narrative here, but I would love to see all the different elements be explained a bit further and let the players know what they influence. The consequences of your actions are also not explained, which is fine to experiment with, but I also thought the margin for the "wrong choice" was also quite thin as well, so it felt a bit frustrating.

I would more sound effects and juices in the game. The week end sound was a bit loud so it startled me btw haha.

(1 edit) (+1)

Thank you for your feedbacks !

Yeah, it totally misses some introduction and global explanation. I felt that it could be ok not having it in the game, since I ran out of time and felt that it could convert into the global uneasing feeling I wanted the player to experience, but It might be too much, as some other testers felt the same way.

Same for the sounds, I put them at the last minute, my bad haha. I wanted the weekend sound to surprise, but the pitch was clearly too high.