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(+1)

Nice little puzzle game, though there’s a few bugs/unfinished things (for instance I saw somewhere where a wall was too short, at the bottom of the elevator. That and collision bugs with the moving plateform)

Also I found a few exploits : One, if you jump as an object and time holding E to de-possess, you can jump pretty high (let me bypass a puzzle from the floor once). Two, if you jump as speedy ball you have an instant fall which, combined with collision bugs, can make you go through floors (it did that for me with the moving platform)

Otherwise it’s a great game, love the concept, and I feel like it was just enough levels to not make the game repetitive

Also kinda wish the dialogs (the starting one and ending one as well) could be skipped to the next phrase with a button, like space

Sorry for making a wall of text btw ‘-’

(+1)

Thanks for the detailed feedback and bug reports, the last level was definitely a bit rushed to be put together, if I was to make it again, I think I'd use greyboxing to create the levels and a tilemap to populate the greyboxes so the levels were more consistant and precisely laid out. Glad you enjoyed the concept, I tried to add a new mechanic or interaction as the solution to each level to make sure you didn't feel like you were just repeating yourself.