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(1 edit)

Thanks! I'm glad you enjoyed it! I always try to make something original, especially by maintaining the plot or peculiarities of the characters in the gameplay itself. C:

I thought the extra banter when you go huge as some sort of "intermission" and funny bit before returning back to action. I can see the issue where they might pop out when you're focused on making a route to continue, but they're relatively short so I don't think they can be much of a nuisance overall.

For the footprint size I don't get what you mean with inconsistent. All the footprints follow the same rules: passing on the red line on the map and extending one extra tile in the direction you're moving.
Though I see the issue in having it harder to plan a path if you cannot check other regions as well. Yeah, I would say a freecam mode could've helped.