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(+1)

Very neat concept! It's very creative with how creating huge footprints in turn create new openings for you to reach new destinations.

However, a few nitpickers: I'm not too much a fan of Kalena's monologues that randomly occur when you go huge, it can kinda be a little distracting when you're trying to plan a route.

It's also a bit inconsistent with how the footprint sizes seem to stretch further depending on how you enter certain tiles, so the only real way to be sure how the footprints are going to end up is to use the 'X' button on every single tiles of the map and keep a note to yourself which tiles have a directional limitation implanted, which makes it overall a little tedious.

I think a free-cam mode during your "normal size" would really benefit with the process of planning your path.

Nevertheless, quite a fun and unique experience, it really makes  good use of the "size-changing power" I haven't seen that often in games.

(1 edit)

Thanks! I'm glad you enjoyed it! I always try to make something original, especially by maintaining the plot or peculiarities of the characters in the gameplay itself. C:

I thought the extra banter when you go huge as some sort of "intermission" and funny bit before returning back to action. I can see the issue where they might pop out when you're focused on making a route to continue, but they're relatively short so I don't think they can be much of a nuisance overall.

For the footprint size I don't get what you mean with inconsistent. All the footprints follow the same rules: passing on the red line on the map and extending one extra tile in the direction you're moving.
Though I see the issue in having it harder to plan a path if you cannot check other regions as well. Yeah, I would say a freecam mode could've helped.