A fun oldschool 2000s era shooter. Gunplay is solid, maps are good, story keeps you moving at a brisk pace. Only thing I would have liked is a flashlight, but you did enough lighting in the levels that it wasn't mandatory.
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The 9th Continent Part 1's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #249 | 3.462 | 3.462 |
| Visuals | #413 | 3.308 | 3.308 |
| Overall | #471 | 3.154 | 3.154 |
| Theme | #569 | 2.923 | 2.923 |
| Creativity | #627 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Definitely hit the old school fps vibe immediately, everything felt nice mechanically. The visuals were also nice, understated but I think that added to the overall feel. Good job!
Cool little game. I liked the gunplay and the atmosphere was pretty cool. I kind of wish there had been some kind of objective text I was a bit lost during the first couple of levels. However, I really enjoyed it, and the transition to horror was well done. And one more thing the loading screen might have needed a bit more work. Anyway, great job I really liked it!
I believe this game was made in the FPS engine, making a lot of the stuff in it pre-made, but that is allowed and completly fine, the game had a pretty cool atmosphere, I like the transition from FPS to Sci-Fi Horror, the theme was implemented pretty well, and the overall design of the game was cool! There were some weird UIs here and there, the font seems unoriginal, in the main menu and the buttons, the loading screen text is really just a almost microsoft paint quality, with a pure white background and pixelated text, that you tend to not even have time to read, before the level loads, maybe add an option to continue to the level after it has loaded by clicking a button, instead of it continuing automaticly, overall I enjoyed the experience, nice to have saving in these games, as this one was actually relativly bigger in length than most titles on this jam. Again, I believe it is because you had more time, because of the assets used. Good job altogether though!
Yeah I pretty much only use FPS Creator, so I've had a lot of experience with it. Sadly though, I was working on a different game for the duration of the game jam that never to off the ground in a playable state, so in the last few hours of the jam I threw this together. The loading screen are notes you would've originally been able to pickup in game, but I didn't have time to implement them as something you would find. You can see this with the short expansion where there are no notes on the loading screen at all. Most of my efforts were in the cutscenes and voice acting. As for the assets, yes and no. A lot are premade, but at the time most of the ones I used would've set you back around in total an extra $80, but they are now free since FPS Creator has been discontinued. But I am glad you enjoyed!
What egine was this coded in? the story of itwas really fun and then old school FPS feel was wonderful. I have to say the jump from those 3 zombies behind me got me good.
Ohh brutal concept. I enjoyed the controls, very intuitive, and i didnt see any bugs! The VA work was a little off-throwing and i would have requested more theme connections at times. Nevertheless, great project!
I loved the gameplay and the concept! The ending level was a great twist that I was not expecting! The bonus content was a nice touch as well! Good job!






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