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First of all, I'm amazed you were able to put this together in 5 days, it's really well made! The life sim bit, the rpg parts, and the horror (both real and surreal) were all extremely well made, even though there were still a few bugs (completely understandable given the short time it was made, and nothing was game breaking).  And of course, music and art were top notch, Alice is absolutely adorable! Also it's nice to see another RPG Maker dev show off what the engine can do, it gets so much unwarranted hate. Great work!

I did unfortunately soft lock myself with a combination of not leveling up (I was trying for a no-kill run), and while I did spend all my stat points at the mad hatter, it wasn't enough since I went into the boss fight at about half HP since I didn't get healed between days/adventures. I'll see if I can give it another go later, but I just wanted to leave my thoughts here while it's still fresh. 

Also also, here are some bugs I ran into in case you wanted to fix them. I always appreciate people reporting bugs and thought maybe you would too. 

  • Making hair says you need cosplay foam, but actually needs basic wig
  • Back button (x) doesn't always go back, I mainly saw this during while picking an relax option
  • Paying rent doesn't update the money count in the UI
  • The wakeup message (e.g. "Alice is fresh and ready to face the day!")
  • Being able to walk over stuff you're not supposed to, such as tables and walls, mainly happens in the manor
  • Not sure if this is a bug, but I did figure out the correct order in the puzzle with the book, but apparently it was supposed to be entered in reverse (I thought it'd be smallest to largest). I could just have completely misunderstood or missed something though.

Once again, amazing work! Looking forward to what else you make!

Ah so many kind words!  Thank you so much!  I'm so glad you liked it.  I'm never very confident in my ability to convey horror so I'm so happy to hear that you thought it worked haha.

In regards to the soft locking I wanted to say that you're SUPPOSED to get full healed after each encounter in the final dream.  So if you weren't that also might be a bug making things more difficult than it was meant to be.  If there are still enemies before the boss alive though it might be possible to salvage that.  (Just make sure you kill the bosses eyes first so it becomes blinded if you're not strong enough...and pray to rng lol).  I appreciate all the bug reports as well.  It's very helpful to have.

The last thing I wanted to address is the book puzzle.  I'm not entirely sure what you meant by smallest to largest?  But the idea was just to read them and place them in chronological order.  Either way that puzzle seems to be the main one that people have had trouble with so it wasn't as clear as it should have been, nor did it have enough clues sprinkled in the stories I think.  But oh well, these things happen when you can't thoroughly hand it off for testing lol.

Thanks so much again for taking the time to share your thoughts!  It means a lot!

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Ohhhh fighting the monsters in the final dungeon heals you afterwards... I wish I had known that since I just phased past them because I was so low on HP xD Thanks for letting me know, I was able to finish the game after a few tries! Being able to save during the dialogue really helped me too, though I'm not sure if that was intended since saving was disabled in the menu. The ending was great! I won't get into it to avoid spoiling too much for others, but I was expecting a multiple ending thing based on whether you finished the costume and other factors. Now I think this game is more of a prequel for a future game, which I hope to see!

Regarding the puzzle, looks like I completely misunderstood it and thought it was something like the number of people in the stories, and the order would be smaller > largest number of people... which now that I looked again, wouldn't be right anyways xD A line like "following the life of this young woman" would help clear things up I think. 

Once again, great work! Hope to see more of your work!

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Awesome! Glad you got to finish it! Though I'm realizing I forgot to heal the player upon entry huh? Whoops lol.  And yes saving in dialogue was intended I gave Alice post battle lines to avoid tedium in the final dungeon with its actual game overs.

I did consider multiple endings but, when I got to the last day with both Hatter and Queen's dungeons incomplete...yeah that got nixed haha. Though as you saw theres that little twist that comes up regardless of how you manage you things.  I'd consider it a proof of concept for a game that will go beyond that part.  But for a jam it felt like a great way to end it.  So glad you got to finish it and enjoyed it!