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Ah shoot, I was so focused on making the battle inputs clear that I completely neglected to clarify on-map controls! (WASD to move, mouse to move the camera, and left-click to interact, for anyone reading this. On Xbox it’s X, on PlayStation it’s square).

I’m surprised the camera movement was so wonky. I’ll have to look into the cause of that. While it does have to do with your mouse sensitivity I should build in a mechanism to address that.

The heat is expected, though - Unreal is a big ol’ resource hog, and it doesn’t help that the game has a bunch of uncompressed textures so it’s trying to render a lot of detail all at once. Definitely some lessons for next time!

As for the story and voice lines, that was all Steel. He sure knows his stuff, and I doubt you’ve heard the last of him. 😉 

Thanks for the comments, they will help us in our future efforts!