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I'm gonna not rate this one because I couldn't play it. The mouse sensitivity was way too high in the game so any attempt to look around sent my camera view flying. There was also no clear indication of what the use/interact key would be, and unfortunately keyboard mashing trying to find it proved fruitless. So the game pointed me at an object "hey look something useful!" but I couldn't grab it. I had to quit out when I made it into the second room because the camera movement proved too nauseating for me to want to continue. Plus my computer was starting to put out some serious heat.

Two high points from what little I did see: The VA work was great, dunno which of you did the line reads, but I look forward to y'all doing more. The initial hook for the story was good, and I'm sad I wasn't able to learn more of the story because it did catch my interest.

(+1)

Ah shoot, I was so focused on making the battle inputs clear that I completely neglected to clarify on-map controls! (WASD to move, mouse to move the camera, and left-click to interact, for anyone reading this. On Xbox it’s X, on PlayStation it’s square).

I’m surprised the camera movement was so wonky. I’ll have to look into the cause of that. While it does have to do with your mouse sensitivity I should build in a mechanism to address that.

The heat is expected, though - Unreal is a big ol’ resource hog, and it doesn’t help that the game has a bunch of uncompressed textures so it’s trying to render a lot of detail all at once. Definitely some lessons for next time!

As for the story and voice lines, that was all Steel. He sure knows his stuff, and I doubt you’ve heard the last of him. 😉 

Thanks for the comments, they will help us in our future efforts!