Super basic concept executed in a very cute way. I encountered some mildly frustrating collision issues, but the lives were lenient enough that I did not immediately game over. Plus, in instances where I died, I ended up just using the "ghost time" to explore the area a bit and maybe take a stab at a puzzle. I can see this going somewhere with maybe some kind of additional movement tech or enemies (I may have missed them, I did not have a ton of time). Overall, solid work! Thank you for sharing your project with the world.