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Definitely love the concept, but i feel like the gameplay loop could use a change. 

The gameplay reminds me of those "dont get caught kissing" flash games from years back that were more reaction-time based, which worked well for those games. The dialog boxes here simulate those games almost 1 to 1, except the act of checking on the husband can also get you caught, and it doesn't stop the sex meter from going down, so it feels useless to use. The husband pattern only changes on the next sex meter, so if you just vacuum a couple times while you have 0 progress on the meter, you learn the whole pattern without any drawback, making the check option just an extra button on the screen when you could've just been banging or played it 100% safe.

To preserve the dialog box aspect, I think It should be changed so the check option isn't something that takes a whole turn, but rather be an environmental thing. Between the turns of either banging or vacuuming, you have to survey the area around you for environmental changes to see if he's coming, like the lights in the hallway turning on, or a sound cue of footsteps, or maybe a mirror reflecting a mirror of the dark hallway where you can only faintly see his shadowy figure, or things like that. That way the player doesn't get punished for checking for the husband, and allows the pattern to be a lot more random and sporadic, as there's no need for a 2-3 turn cushion.

That's just my take, of course. I know nothing about making games or game design, so my opinion is a can a' hoo ha here. Definitely still liked the prototype, can't wait to see how it develops in the future:>>>

Very good advice, I love it. Thank you!