And if you play badly enough, you get blue balled 馃槶
Idklol3
Recent community posts
Ended up winning with about 21k score... no clue if thats good yet 馃槄
But what i DO know is that this version is a big step up in terms of gameplay quality. Way more fun than the old turn-based model in the first demo.
I like the new ramping up of difficulty between positions, introducing new things to watch out for but still keeping the same gameplay loop (Like how at first its pretty straight forward, then introduces the fake footsteps, then the really fast ones). Kinda feels like playing a fnaf game, but with sex (I wish I could fuck the bear 馃様).
Im surely intrigued as to how you'll translate this game into 3D. I imagine it'd probably be the same layout but with 3D rendered scenes, but still interested to see how that will play out nonetheless.
Also, I like the ears you folks got for the feedback yall get. Scrolling through the suggestions back on the first demo, and seeing that a lot of the good ideas (changing gameplay to real-time, giving the check button more usage and removing how punishing it was to use, exponential point gain with increased time sexing just to name a few) got added was definitely exciting to see, and shows some good community caring skills in my eyes 馃憖.
But, I know nothing about game design; I just like playing them. Excited to see how this continues developing in the future!!!
Definitely love the concept, but i feel like the gameplay loop could use a change.
The gameplay reminds me of those "dont get caught kissing" flash games from years back that were more reaction-time based, which worked well for those games. The dialog boxes here simulate those games almost 1 to 1, except the act of checking on the husband can also get you caught, and it doesn't stop the sex meter from going down, so it feels useless to use. The husband pattern only changes on the next sex meter, so if you just vacuum a couple times while you have 0 progress on the meter, you learn the whole pattern without any drawback, making the check option just an extra button on the screen when you could've just been banging or played it 100% safe.
To preserve the dialog box aspect, I think It should be changed so the check option isn't something that takes a whole turn, but rather be an environmental thing. Between the turns of either banging or vacuuming, you have to survey the area around you for environmental changes to see if he's coming, like the lights in the hallway turning on, or a sound cue of footsteps, or maybe a mirror reflecting a mirror of the dark hallway where you can only faintly see his shadowy figure, or things like that. That way the player doesn't get punished for checking for the husband, and allows the pattern to be a lot more random and sporadic, as there's no need for a 2-3 turn cushion.
That's just my take, of course. I know nothing about making games or game design, so my opinion is a can a' hoo ha here. Definitely still liked the prototype, can't wait to see how it develops in the future:>>>