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Thanks for the feedback! How to exit the pigpen was a bit of a sticking point, since I didn't want people to leave before they'd triggered a story event. To do that, you have to click on the trough. Since you've played, do you have any thoughts on how we can make that more obvious, to keep others from getting stuck in the future? 

tutorialization is always a crucial aspect, but dw, most jam games, even our own (lol) tend to lack in that. You could help the player by adding an “objective” tab or a hint section in the pause menu!

Great, I'll look into that. Thank you again!