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wega's challenge: game boy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals(Graphics) | #22 | 2.857 | 2.857 |
| Fun | #23 | 2.714 | 2.714 |
| Overall | #25 | 2.429 | 2.429 |
| User Interface (UI/UX) | #26 | 2.143 | 2.143 |
| Sound/Audio | #29 | 2.143 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://classy-quackers.itch.io/wegas-challenge-game-boy/devlog/1064791/game-jam-update
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Comments
I miss knowing the background story and the objective of the game. I kept getting killed by the ghost, and I am not able to go through / pick up seahorses always, perhaps it is a bug?
It wasn't very clear what the objective of the game was. I guessing I was suppose to collect the objects on the board, but there were times were I was sure I collected all of them and the game continued, while other times I only collected a couple and was told I won, and at least once I was told I won without collecting anything. I think what might be happening is it doesn't fully reset between games, so if I get hit by the enemy with only a few left to collect, and then collect them on the next round I get the "you win" screen, even if I didn't collect everything that round.
The screen size is rather small, which made playing difficult. The collisions also seemed a little off, as sometimes I got caught on a wall or corner when it looked like I should be able to keep moving. This may have just been due to the size of the screen, and missing a bit of the wall, but it wasn't very clear, which made the game a bit frustrating.
Quite good for a 3-day effort. One thing I'd work on a bit more are collisions. It's a high speed chase and it's too easy to get stuck on walls/corners. Also the enemy collider is too large. It catches you before even visually touching you.
Not bad. But it's missing a proper ending. Maybe add a timer
The game starts but it expects a QWERTY keyboard.
The devlog link is broken - so it does not fit with this game-jam.
I checked the page, and it turns out I simply forgot to set it as published. oops
and it uses the GBstudio default emulator, and I don't know how to change the qwerty keyboard thing.
Is it just me, or is the “Press A To Start” button not working?
Unfortunately, I can't start the game and am stuck at the prompt :(