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(+1)

Thanks for playing, glad you liked it!  The difficulty of the platforming depends on the quality of souls you collect, if you only collect cheap souls you get some easier courses (I did include two variations of the courses that can randomly be selected for the cheaper souls) and then there's a course for souls that are a little more valuable, and the hardest one shows up for the most expensive souls. I agree that I could have made the souls spawn a bit further away, and yeah it would have made more sense to swap those damage levels.  My thought was that since you have to respawn at an earlier platform and lose progress, keeping the damage lower made it not as detrimental, but I agree that it makes sense to make falling more detrimental.  Thanks for the feedback!