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(+1)

Loved the fun story, and how the "opportunity" is killing hunderds of innocent people, just to buy a house, really fun dark humor there! The art style is really cute! I love it! There are some problems that I encountered though, first off, the section, where you go back to death seemed to be harder to reach out of nowhere, I don't know if the path to him is randomized each death, but at one point, it took like 5 seconds to reach death, but then it took like a minute, and it was almost impossible to reach without the souls fading out. Also, the little white enemies sometimes spawn too close to the player's radius. You can get hit out of nowhere, because the enemy spawned in your jumping (or heading) direction. One more thing, the water does 1 damage, the enemies does 2. I would personally switch this. You hit enemies more often and it is sometimes not even your fault, so it is a big punishment. But when you hit water, that is your own fail for missing a jump, so it would make more sense.

Overall, this was a great experience! Great job!

(+1)

Thanks for playing, glad you liked it!  The difficulty of the platforming depends on the quality of souls you collect, if you only collect cheap souls you get some easier courses (I did include two variations of the courses that can randomly be selected for the cheaper souls) and then there's a course for souls that are a little more valuable, and the hardest one shows up for the most expensive souls. I agree that I could have made the souls spawn a bit further away, and yeah it would have made more sense to swap those damage levels.  My thought was that since you have to respawn at an earlier platform and lose progress, keeping the damage lower made it not as detrimental, but I agree that it makes sense to make falling more detrimental.  Thanks for the feedback!