Really impressive scope for a game jam but it almost felt a little too big, in the sense that I was a bit confused about where I was supposed to go and what I was supposed to do. I mostly found blocked paths and was trying to figure out how to use my skills (until realising they were only for separate combat segments). I can tell there's a lot here that I didn't get to, and a lot of ideas and love put into it.
Viewing post in Mr. Purplebottom's Nine Lives jam comments
You're welcome. I'll follow for updates so I can try again if you keep working on it post-jam. I think for a game jam, especially with hundreds of submissions, it's important to remember some people will only play the first 5, maybe 10 minutes unless they get hooked into playing longer. Your art and ideas are enough to get people interested, so if you focus on that early experience I think you could be really successful in your projects! <3