Cool concept, I like the ferryman's spritework quite a bit. Unfortunately, I found the gameplay in its current state a bit boring and tedious. I think more variation in the enemy movements would have been more fun . The map was also too large and it took too long to find the coins, I think I would've preferred some sort of indicator.
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Thank you! Yes, I'm inclined to agree about the current gameplay. I had more features initially planned or left in the design stage that I'd like to think would have helped. Planning to release a patch for bugs after voting ends, and maybe one final content patch adding in some stuff I didn't have time for, which would include 2-3 more enemies and more landmarks/features in the map generation (like portals) . No indicator for coins was/is planned to enforce the ferryman's lore of your odds, but more ways of attaining coins were that I may add in a patch.
Thanks again for playing and especially for the feedback! I've been keeping a list of bug reports and critique I get so it's all welcome and appreciated. Lastly, I played and rated your game too and really liked it!