I didn't save the high score but if I recall it was around 160. So not too close but I was getting there! No worries though, I still had fun!
Monnotone
Creator of
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Thank you! Yes, I'm inclined to agree about the current gameplay. I had more features initially planned or left in the design stage that I'd like to think would have helped. Planning to release a patch for bugs after voting ends, and maybe one final content patch adding in some stuff I didn't have time for, which would include 2-3 more enemies and more landmarks/features in the map generation (like portals) . No indicator for coins was/is planned to enforce the ferryman's lore of your odds, but more ways of attaining coins were that I may add in a patch.
Thanks again for playing and especially for the feedback! I've been keeping a list of bug reports and critique I get so it's all welcome and appreciated. Lastly, I played and rated your game too and really liked it!
They might be evil but the ghosts are adorable! This was a simple but fun experience. I did find a bug though where I got killed by a ghost that was already dead, I guess the death animation wasn't over and it could still attack (I was close to a solid high score too). No sound but that's the way a game jam goes. Doesn't change that what you made in the time you had was still great! Played, enjoyed, and rated!
Cute concept and art style with some interesting and thematic gameplay! Having two sets of tiles change between solid and nonsolid depending on your current state is a cool idea. Was fun and challenging (maybe a little bit too challenging at times) but I liked it, great job!
Edit: How could I have forgotten the music? I loved it and thought it matched the theme of the game as a whole very well!
This was neat! Visuals were great, voice acting was fun, and the music felt very fitting for the style. I managed to get two endings but can't work out how to get the third yet... All around, nice work!
Also, I found one minor bug I wanted to let you know about. If you go to the oven but don't open it, trying to leave takes you back to the oven until you open it.
Unfortunately I couldn't get this game to work, but what I did see looked really cool. It's very reminiscent of games like Buckshot Roulette and Inscryption in appearance, which is awesome. The concept of a post-death job interview is also really funny, so I'm excited to see more of this game! Good luck!
I know I already answered this for you, but I wanted to reply on here for anyone else experiencing the issue. The game is designed in a manner to suggest it's being run off an actual GameBoy, so the actual controls for keyboard differ. In this case, what the game refers to as the 'A' button is actually Spacebar. You can find the full list of controls on the game page.
Honestly a lot of fun to play- some of the mechanics were relatively easy for players to overcome or otherwise get around, but the silence and limitations on communication made for a fascinating shift from general TTRPG games. It's definitely a game where the GM has so much control, the experience entirely comes down to their own creativity within the boundaries set by the rules.
Not sure how well I did, given I was the GM, but I had fun and the players seemed to as well!
Definitely a bit empty, but the graphics are amazing and the music, sound, and ambience are great too! Though extremely immersive, the lack of gameplay or mechanics leaves a lot to be developed upon in the future. As previously stated: this makes for an excellent foundation for a proper survival horror game. Good luck on continued development!
I couldn't get the game to run, but I've seen others play it to give my general thoughts. The mechanics present some interesting challenges involving obstacles. The game is on theme and the appearance has a fun, cartoony aesthetic. Audio is the hardest to comment on as I was only ever able to hear the menu music. (Edit: the music and the gradual changes each level are awesome!) Overall, though, the mechanics have a lot of potential and could be further developed upon in the future. (If you use your new idea later on... good luck!)

