Hey not bad. Im getting the vibe the programmer has very heavy DooM inspiration judging from the player movement and sprites. Also maybe its just me, but its a shame to see the whole "Dead body go on button to open door." Some people re-use that idea for puzzle games a lot, which is a shame, but I don't blame you. Also I felt like a genius when i found out a paladin was hiding above me so I can posses it. Was running in a loop for a good 5-8 mins before realizing.
Also some unfortunate bugs:



nice game :3