Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Hey not bad. Im getting the vibe the programmer has very heavy DooM inspiration judging from the player movement and sprites. Also maybe its just me, but its a shame to see the whole "Dead body go on button to open door." Some people re-use that idea for puzzle games a lot, which is a shame, but I don't blame you. Also I felt like a genius when i found out a paladin was hiding above me so I can posses it. Was running in a loop for a good 5-8 mins before realizing.

Also some unfortunate bugs:


nice game :3

(+1)

Thanks for the feedback, I'm in the process of updating as we speak because it lines up with a college project!

I'm sorry you ran into bugs, towards the end rush. I have play testing tmrw in class to really get rid of the rest of the bugs! 

I'm sorry you don't like the dead body puzzle mechanic, it was more of making where you leave the possessed body more interesting, but I will look into seeing a potential for having more fun with the buttons, (maybe you can scare a priest/paladin onto one.

Also sorry for that paladin placement, without lighting it can be hard to notice, I'll have updated lights, and make sure your eyes gravite up. 

Thanks again for playing the game!

(1 edit) (+1)

Oh the paladin Puzzle was fine. I like the fact it took me a while to find it. Again it made me feel like a genius, it was a smart move on your part, to make it that way.