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This submission is disqualified
A jam submission

The Girl In WhiteView game page

Ever wake up still thinking about that girl from your dream?
Submitted by Baby3 (@SuccubellaGames) — 13 days, 16 hours before the deadline
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The Girl In White's itch.io page

Which Challenge(s) did you add to your game? If none, simple enter NA
NA

Are there any sensitive topics/trigger warnings that players should be aware of?
Jump scare

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Comments

Submitted

I like the quiz based combat and (seemingly getting) attack bonuses based on the answer. All I had to do was wander the map and collect items to be instantly overpowered to the point that fighting was inconsequential, which is how I like my combat. Choo choo to steamroll train hours! 

However, I don't like that AI imagery was used. I didn't bother reading the story at all since if the images were generated, what's to say the story wasn't either? The gameplay was still fun, and I think you should revisit it. Maybe for a dungeon crawler, but I'd suggest with work made yourself. If find you can't make art to the standards you want, get a resource pack of your preference.

Host (1 edit) (+1)

Unfortunately, this entry is disqualified for using AI assets in the deployed game, which is against the rules of this jam.
If you can refute these claims with proof of where the assets were sourced from, or the original art files used, then I'm all ears, but the evidence is pretty compelling.

Submitted (2 edits) (+1)

I'm going to be honest, I'm not sure if I liked this or not. The writing was really good and it drew me in... and then the ending happened, and the ending severely pissed me off. I won't spoil anything, but I WILL say that it takes a lot for something to really make me seethe, so that's actually a testament to the writing that's gone into this game. I also am not sure I understand what the point of the questions in-battle were, since they didn't seem to affect anything going on. I'm not sure if it's flavor text or not. I also encountered a problem with the enemies constantly moving, where enemies would fly through chests as I opened them and I often had no idea what it was I got. Enemies would also swarm me and I'd sometimes have strings of 4 battles in a row with no chance to heal. That's not a glaring problem but I'd recommend making it so enemies stop moving when you interact with anything. I don't know if treasure is RNG-based, but another player could find themselves in a really bad spot if they get swarmed like I did because the enemy sprites seem to constantly move, even in battle or during an interaction. That being said, this was a VERY solid entry, and I loved both the writing (except for the ending) and artwork for it. You did a very good job with that.

Developer

Thank you very much for the praise. Your compliments mean a lot! ♥♥