I'm going to be honest, I'm not sure if I liked this or not. The writing was really good and it drew me in... and then the ending happened, and the ending severely pissed me off. I won't spoil anything, but I WILL say that it takes a lot for something to really make me seethe, so that's actually a testament to the writing that's gone into this game. I also am not sure I understand what the point of the questions in-battle were, since they didn't seem to affect anything going on. I'm not sure if it's flavor text or not. I also encountered a problem with the enemies constantly moving, where enemies would fly through chests as I opened them and I often had no idea what it was I got. Enemies would also swarm me and I'd sometimes have strings of 4 battles in a row with no chance to heal. That's not a glaring problem but I'd recommend making it so enemies stop moving when you interact with anything. I don't know if treasure is RNG-based, but another player could find themselves in a really bad spot if they get swarmed like I did because the enemy sprites seem to constantly move, even in battle or during an interaction. That being said, this was a VERY solid entry, and I loved both the writing (except for the ending) and artwork for it. You did a very good job with that.