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Seems to be a few bugs i've noticed when trying the demo using the summons: 

Random crash during creature fights due to the following: TypeError Cannot read property'_summonScope' of null.

The enemy ai creatures attack, but damage nothing? This seems to trigger randomly during figths where everything is working and then suddenly enemy creatures simply break. This may be after a taunt minion is killed?

The "Players turn" image and "Enemy turn" image seem to display out of order randomly.

The above was with no editing, simply the fresh project with the addon plugins.

After taking out the "Ignore Action Patterns for Player" to allow the players monsters to act on their own, they act after the  "Enemy Turn" image shows up, making it a confusing battle experience.

Thanks for reporting these in. We’ll make sure to address these by the next major update which should hopefully be out later this month.

The Taunt bug is likely due to the update to Card Summons v1.0.4 which was needed to make it compatible with Card Game Combat v1.6.4 but ended up changing how forced actions resolve which causes this issue. Reverting to the previous version of Card Summons (v1.0.3) should fix the issue. Please send an email to myth.atelier@gmail.com and we can provide it for you.

Thanks for the quick response, hopefully a quick fix can be applied to the main download if the major update isn't released this month, as its currently impossible  to get past any fights without the game crashing. The price tag of $50 is quite high for the plugin to feature this level of bugs.