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Maybe it's a niche issue, but if you can set the keys to be physical (at least that's what it's called in godot), people who use a different keyboard layout like me would also be able to play the way it's intended. Switching to qwerty wasn't too hard tho.
Very addicting game! C:

Yeah I was worried about that but didn't know if there was an easy fix, definitely something to look into for future projects, thank you. And I'm glad you were able to find a work around (: