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9c

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A member registered Jul 25, 2023 · View creator page →

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Not very used to z for jump, wonder why it's chosen over W?

Fun game nonetheless c:

So glad you loved it! :3

I believe exe's don't work on linux and mac, so you may wanna remove them from the display c:

So simple yet very cool! C:

Sorry but exe's don't run on linux and mac, you may wanna remove them from the display c:

Yep, that's mine c:

Can't run 4 apps? Very performant. 

Hell's Player is awesome tho C:

./OneForAll1.0.x86_64: error while loading shared libraries: UnityPlayer.so: cannot open shared object file: No such file or directory
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couldn't quite get it working on linux :c

Not sure if this is just me, but I found the z to jump while not allowing w or space to be rather awkward.
Maybe it's built to be hard?

ghostgamething.x86_64: xcb_io.c:175: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed.

fish: Job 1, './ghostgamething.x86_64' terminated by signal SIGABRT (Abort)

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Unfortunately I seem to have got an error on the linux build after they found me (sirens) :c

The game felt fun tho!

Wish there was fullscreen, but other than that this was just really funny XD

At the first level with moving platforms, I shot toward the right and after dying I kinda "softlocked" myself. Later the next level taught about restarting, so technically I wasn't stuck, but there was a funny "what now" moment for me
Great game!

Maybe it's a niche issue, but if you can set the keys to be physical (at least that's what it's called in godot), people who use a different keyboard layout like me would also be able to play the way it's intended. Switching to qwerty wasn't too hard tho.
Very addicting game! C:

not sure why the game doesn't filled the whole window, but the art looks good c:

Pixel Art: 10/10
Voice Acting: 13/10
Really liked the dumb ass fishing game! :3 

Well, running on linux I kept getting AttributeError: module 'ctypes' has no attribute 'windll', which can be ignored, but it made it a bit hard to focus on the story :c

Thanks for playing the whole game! C:

Shouldn't be too hard to add a percentage at the right showing how far you've gotten, I guess I liked how some games don't show you your progress and want the player to focus on what's happening right now and going further than before. Good suggestion tho c:

Just a heads up, exe files don't work for Linux/Mac, also try not to be too hard on yourself c: 

This is wonderful! The audio is great, the story is fantastic, and you get to laugh at every failure XD

It's amazing how the silly game still holds a serious moral, and resonates with everyone :D

Lots of things are like rolling dice, so don't be afraid to try.
Err, maybe don't skate off the handrail though.

Glad you liked it :D

Thank you so much! :D

Hello boxbox :D
If I'm not mistaken, you can make the window size fit for everyone this way:
Project > Project Settings:
In Display> Windows:
Stretch
Mode -> Viewport
Aspect -> keep

You can also change Size > Mode -> Fullscreen if you want it to be fullscreen from the start. :)

Perfection.

Correct matches give 100 points, while false matches gives -50 points. However, the font I used somehow doesn't have " - " in it, so it gives negative scores as positive ones XD. So yes, spamming is the best strategy unintentionally.

Wow, I did not expect someone to like this so much XD
Thanks for playing :D

I don't think there is a balance issue, but the score has a serious bug which displays negative scores as positive ones...

Thanks for playing!

Thank you!

I still haven't figured out why there can be more than 4 people (it shouldn't) . As for the score, correct matches give 100 points, while false matches gives -50 points, but the font I used somehow doesn't have " - " in it, so it gives negative scores as positive ones XD. I'll also try to know more about volume in the future. Artwork is made via mouse :P

Thanks for the feedback!

Glad you liked it!
But just so you know, all four items have near identical code, so I don't know how water is OP XD

Thanks for the feedback! I'll see what I can do.

Great game! I think it would be better if the "F" fullscreen feature was shown in the title screen :D

I finished the polished version now :D
Thanks to everyone who commented and played the game, I genuinely appreciated all of your value feedback :)

One of if not the best game in the jam.

I've would like it if the barrier move freezes not only the enemy, but its ability to do damage too. I often get surrounded by enemies, and use barrier, but because I'm still surrounded walking out makes me take damage anyway. 
Enemies have knockback, which can sometimes glitch me through rocks, which can be annoying.
Maybe spawn exactly 80 enemies? The ending animation does looks awesome though.

Phenomenal art, audio, idea. This game is criminally underplayed.  

It's a hard game, so if you want to add waves and bosses you'll have to decrease the difficulty/ add upgrades.
With playtesting it's surely doable :D  

There seems to be inconsistencies in the web and downloaded version.
The downloaded (on win) has a pitch black cutscene, but ok top down lighting on the character.
The web version has a good cutscene, but lighting gets odd pretty soon, and it becomes real hard to play once you enter the coffee shop. 
Hopefully more people play your game, because I'm scared to complain too much on lighting as someone who isn't a horror fan. Good game :D

Really good game :D 
Felt real smart when I figured it all out!  

well you completely ruined my plans to do anything else in the morning.
Worth.

well you completely ruined my plans to do anything else in the morning.
Worth.

deja vu...

Good platformer, but try matching the theme better next time :D