Not very used to z for jump, wonder why it's chosen over W?
Fun game nonetheless c:
ghostgamething.x86_64: xcb_io.c:175: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed.
fish: Job 1, './ghostgamething.x86_64' terminated by signal SIGABRT (Abort)
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Unfortunately I seem to have got an error on the linux build after they found me (sirens) :c
The game felt fun tho!This is wonderful! The audio is great, the story is fantastic, and you get to laugh at every failure XD
It's amazing how the silly game still holds a serious moral, and resonates with everyone :D
Lots of things are like rolling dice, so don't be afraid to try.
Err, maybe don't skate off the handrail though.
I still haven't figured out why there can be more than 4 people (it shouldn't) . As for the score, correct matches give 100 points, while false matches gives -50 points, but the font I used somehow doesn't have " - " in it, so it gives negative scores as positive ones XD. I'll also try to know more about volume in the future. Artwork is made via mouse :P
Thanks for the feedback!
One of if not the best game in the jam.
I've would like it if the barrier move freezes not only the enemy, but its ability to do damage too. I often get surrounded by enemies, and use barrier, but because I'm still surrounded walking out makes me take damage anyway.
Enemies have knockback, which can sometimes glitch me through rocks, which can be annoying.
Maybe spawn exactly 80 enemies? The ending animation does looks awesome though.
Phenomenal art, audio, idea. This game is criminally underplayed.
There seems to be inconsistencies in the web and downloaded version.
The downloaded (on win) has a pitch black cutscene, but ok top down lighting on the character.
The web version has a good cutscene, but lighting gets odd pretty soon, and it becomes real hard to play once you enter the coffee shop.
Hopefully more people play your game, because I'm scared to complain too much on lighting as someone who isn't a horror fan. Good game :D